Harebrained's approach to translating BattleTech's tabletop ruleset shows reverence, but not at the expense of embracing new ideas: we're excited about the idea of light mechs having real utility as scouts and flankers in a turn-based game, where time and speed can be difficult to express. The early prototype we played at PAX only featured one mission, but its internal structure seems sound. The folks at Harebrained Schemes have earned a reputation for producing great strategy RPGs from responsibly-run Kickstarter projects, and the best conceivable people are in the cockpit: BattleTech creator Jordan Weisman, Mike McCain (creative director on Shadowrun Returns), and Mitch Gitelman, who worked on the wonderful MechCommander. We've got high hopes the turn-based return of BattleTech.
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